Sorry guys another potentially stupid question here.
I am trying to find a way to create a multiplayer mission with a trigger and script driven helicopter insertion.
The basis is that myself and a friend will each lead a squad (at this time all other squadmembers in the mission are AI).
The triggers and scripts all work fine testing offline. Two of the triggers require the human squad leader to be present in a trigger area (first one to fire the trigger to cause the Black Hawk to take off, the second one to cause a script to run that makes the AI squadmembers disembark).
Online however it seems that the client (ie: me) can't cause a trigger to fire. The first trigger to cause the Black Hawk to take off doesn't activate at all (it doesn't even spool up it's engines) so I have no idea if the 2nd client dependant trigger (the one to run the disembark script) would work online as we can nver get there. Judging from the lack of action in the first trigger I'd assume it wouldn't.
From what I had read I thought that triggers were global by default. It seems I'd got this wrong. The problem is I can't find a way to allow a client to fire a trigger in an online session. I've searched the forums (both here and the BIS forums) but can't find what I'm looking for. My apologies if it's there but I've missed it. Could someone please tell me what I'm doing wrong?