In OFP I could create a nice, functional airburst with something like:
{_burst = _x CamCreate [_x,_y,30]} ForEach ["HEAT120","GrenadeHand"]
This took advantage of a useful property that ammo classes would detect each other and mutually detonate leaving no temporary objects that needed to be deleted.
Unfortunately, the same does not seem to be true of ArmA ammo classes - two CreateVehicle'd shells will drop to the ground and detonate there. Is anyone aware of an object that could be used as a 'detonator' for a CreateVehicle'd projectile? Thanks...