sweet, fix the radio thing. a little update on where im stuck. in the tutorial it says:
Create a marker for it, calling it ****_respawn
in the following example this is called "rescue_respawn"
which i'm assuming means create p1_respawn, p2_respawn...etc etc. which ive done
And then a trigger for each player that is required to respawn at this other location.
this is where im stuck..what the hell do i do with this?
In this example, player is called "RP5"
class Item19
{
position[]={8673.614258,6.824206,12584.245117};
a=0.000000;
b=0.000000;
repeating=1;
age="UNKNOWN";
text="RP5 respawn trigger";
name="RP5_Respawn_";
expCond="alive RP5";
expActiv="[RP5, ""rescue_respawn""] exec ""rescue_respawn.sqs""";
class Effects{};
};
ive created a rescue_respawn.sqs in the users\x\missions\mymission directory with the following code:
; rescue_respawn.sqs
; Script that respawns players in a specific zone.
; Simplified from Backoff's multiple respawn script.
;
; Syntax: [player name, respawn marker name] exec "respawn_rescue.sqs"
;
; "Player name" is the name given to the player.
; "respawn marker name" is the name of the respawn marker the player
; should respawn in.
;
; Example: [Rescue1, "rescuers_area"] exec "respawn_rescue.sqs"
;
_player = _this select 0
_zone = _this select 1
_radius = 10
_pos = getMarkerPos _zone
; Create random number to set the player position
_randx = random (_radius)
? ( random(10) < 5 ): _randx = _randx * -1
_randy = random(_radius)
? ( random(10) < 5 ): _randy = _randy * -1
; Set the position
_player setpos [(_pos select 0) + _randx, (_pos select 1) + _randy, 0]
Exit
so now i just need to know what to do with the triggers (i think?) or do i need to create a description.ext file in addition to this? god i feel like such a nub. thanks again in advance.