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Author Topic: UK C-130 pic  (Read 2116 times)

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Raiden

  • Guest
UK C-130 pic
« on: 19 Oct 2002, 20:32:35 »
k heres my pic finnaly, enjoy until i can release it, the damn sound dont work.and im a newb so give pointers.




« Last Edit: 19 Oct 2002, 20:35:06 by Raiden »

JohnSpartan117

  • Guest
Re:UK C-130 pic
« Reply #1 on: 20 Oct 2002, 03:55:31 »
Looks good! but size down the british circles

 :D

Raiden

  • Guest
Re:UK C-130 pic
« Reply #2 on: 20 Oct 2002, 04:33:13 »
ya thats what someone said in the opflashpoint forums im definetely goin to do that.

Frosty

  • Guest
Re:UK C-130 pic
« Reply #3 on: 20 Oct 2002, 09:41:41 »
My pointer is that you shouldnt take too long releasing that ;) looks nice, should go with BIBMI's UK Paratroopers. Wait a sec, im getting an idea...

Raiden

  • Guest
Re:UK C-130 pic
« Reply #4 on: 20 Oct 2002, 21:11:42 »
i would release it its just that im having touble with the sound file. i gotta go into the config and oh its not working, it puts me right back to the desktop heres the config.

class CfgPatches
{
   class c130va1
   {
      units[] = {RAFC-130};
      weapons[] = {};
      requiredVersion = 1.70;
   };
};


class CfgAmmo
{
   
};


class CfgWeapons
{
      
};



class CfgModels
{
   class Default
   {
      sections[] = {};
      sectionsInherit="";
   };
class Air: default {};
class Plane: Air {};
class A10: Plane {};
class C130v1a: A10 {
         sectionsInherit="Vehicle";
         sections[]=
         {
            "vrtule staticka","vrtule blur"
         };
      };
};

   
class CfgVehicles
{
   class All {};
   class AllVehicles: All {};
   class Air: AllVehicles {};
   class Plane: Air {};
   class A10: Plane {};
   class C130v1a: A10
   {
      scope=public;
      crew = SoldierWPilot;
      picture = \c130v1a\c130.paa;
      side=TWest;
      displayName="RAF C-130";
      nameSound="plane";
      //accuracy=0.30;
      
      gearRetracting = true;
      ejectSpeed[]={0,0,0};
   
      driverAction=ManActCessnaPilot;
      //gunnerAction=ManActCessnaPilot;
      //gunnerAction = ManActAH1Gunner;

      cargoAction[]={ManActCessnaPilot,ManActCargo};

      transportSoldier = 35;

      typicalCargo[]={Soldier, Soldier, SoldierLAW, SoldierLAW};

      maxSpeed = 450;
      
      soundEngine[]={\c130v1\running.wav,db-10,1};
      //soundEnviron[]={Objects\noise,db-60,1.0};

      armor=40;
      cost=20000;
      model="\c130v1a\c130v1a";
   
      weapons[]={};
      magazines[]={};

      fov=0.5;

      type=VAir;
      //threat[] VSoft, VArmor, VAir
      threat[]={0.1, 1, 0.7};

but no sound??

Raiden

  • Guest
Re:UK C-130 pic
« Reply #5 on: 21 Oct 2002, 23:19:43 »
k heres another pic with fixed camo scheme



DeadMeatXM2

  • Guest
Re:UK C-130 pic
« Reply #6 on: 21 Oct 2002, 23:28:08 »
looking good raiden, just a hint, put the roundel (the coloured circle) back onto the side of the fuselage, as where you have put it is where the red/blue bars should go.

See your pic of a real herc at the start of the topic.

Other than that, looking good, keep it up ;)

JohnSpartan117

  • Guest
Re:UK C-130 pic
« Reply #7 on: 22 Oct 2002, 04:18:06 »
  What can I say but I love it! can't wait use Bibmi's UK paratroppers wit it!

NavySeal

  • Guest
Re:UK C-130 pic
« Reply #8 on: 22 Oct 2002, 04:40:30 »
god!!! can't someone makea spectre gunship c-130?!? not that yours is bad and all, but im tired of these c130's that do nothing but drop troops

Raiden

  • Guest
Re:UK C-130 pic
« Reply #9 on: 22 Oct 2002, 21:46:42 »
k im only going to release it to people that can get the sound workin, then if they do it right BAM!!! every1 can get it