Gettin closer!
So dummy me, I didnt zoom around the map more, and missed a civilian way in the NE corner of the map, named 'red'. Now the harriers spawn and do not crash. I also changed the harrier.sqs so that the soldiers (pilots) setdir is 210, which is the direction I want them to fly to execute the bomb run. However, it looks like right when they spawn, they are *pointing* the desired 210 heading, but *flying* north- So they end up sliding from the 210 heading to their flight direction right when they spawn.
So, my big question is- what exclty, in all the triggers, units, and scripts, determines the *flying* direction of the harriers?
Thanks everyone for their help.
-Tread