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Author Topic: Units running away when outgunned  (Read 1011 times)

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Offline MythPro1

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Units running away when outgunned
« on: 22 Oct 2002, 17:25:14 »
In every mission I have made it seems then when a squad has had a good amount of casualties (4-6) the Officer will order his men to the nearest friendly position, they usualy head to vehicles that started alive in the mission but died from me doing setdammage at mission start. How do i make them hold position and only move in a desired area?
Hold doesn't work, Guard they just stand there and fire don't run looking for cover. :help:

Offline Black_Feather

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Re:Units running away when outgunned
« Reply #1 on: 22 Oct 2002, 18:16:35 »
just use this to stop them fleeing


this AllowFleeing 0

pertti49

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Re:Units running away when outgunned
« Reply #2 on: 23 Oct 2002, 15:41:04 »
Do u mean to use this command only groupleaders init field or do u have to use it on every soldier?
greetings:pertti49

Offline MythPro1

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Re:Units running away when outgunned
« Reply #3 on: 23 Oct 2002, 17:17:11 »
Mainly for group leaders because they issue the order

Offline LCD

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Re:Units running away when outgunned
« Reply #4 on: 23 Oct 2002, 17:28:06 »
yeah but if da group leader dies som1 else become a group leader nd he can tel em 2 run way so u need 2 put it in every1s init

or put in da init of som1 in da group

"_x allowfleeing 0" foreach units group this

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