This is a multi part inquery conerning a modification of existing addons to simulate a mixture of ammunition tyoes used with out having to switch between them. 1: I was wondering if it is posible to edit the damage of the plane and attack chopper guns so that per every three rounds fired 1 round is High Explosive Dual Purpose (HEDP) rounds for anti-armor and anti-personnel which would be normal area of effect but more damage, 1 round is a tracerwhich could be seen at night via nvgsand be normal damage, and one is API Armor Piercing Incendiary [DU] 30mm Ammunition which does the most damage but has less area effect.
2: have the mini guns on blackhawks have every three shots consist of one tracer, one normal round, and one high explosive which does more damage and has a higher area of effect.