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Author Topic: WrpEdit and Binarize.  (Read 1378 times)

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Offline CBFASI

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WrpEdit and Binarize.
« on: 21 Oct 2002, 12:33:43 »
BINARIZING HELPS USAGE OF WRPEDIT

For those who haven't realised it...

If you Binarize your addons you will be able to see them and place them better in WrpEdit, it gets rid of the old demo error message... (just dont go and delete the old p3d's though, you might need them again)

BUT....
It does require map properties to be set up in the objects geometry.
CBF Shipbuilding

SFG

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Re:WrpEdit and Binarize.
« Reply #1 on: 22 Oct 2002, 03:55:26 »
Now all we need is copy and paste :D

The_Rocket

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Re:WrpEdit and Binarize.
« Reply #2 on: 26 Oct 2002, 18:36:45 »
Hmm... If I get this right I should use the p3d files, but it says something about some bin.bat file I'm not sure what that is. All I want to have on my island is some unofficial addons.

Well I maybe should ask someone else.

Offline Garcia

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Re:WrpEdit and Binarize.
« Reply #3 on: 13 Nov 2002, 22:48:15 »
oki, i don't understand shit of this Binerize thing ??? :-[
I managed to used it, but what i don't exactly know is...what does binerize ;D is it for fixing addons so u can put them into islands just like official stuff?? :-\ cause i placed Zwadars football field ;D in my island, i saw it in WRPedit, but when i was gonna check it in the game, it said it couldn't open it  :'(

Garcia

Offline Jackal326

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Binarize.
« Reply #4 on: 13 Nov 2002, 22:57:18 »
From what I can tell it converts MLOD/MDOL into OLOD/ODOL as Binarized models cannot be opened in O2. And before you ask, IT CANNOT convert from OLOD/ODOL to MLOD/MDOL!
"...if someone did that to me, I'd smash their head in, I'd stab them, shoot 'em and push 'em off a roof!" - Dutch Wagenbach