It all depends on what you want: quickly knocking together a mission for some friends to play, or working through the idiosyncrasies of OFP to create exactly the effect you are looking for, with a whole range of options between. All approaches are equally valid and can be fun, so Major your apprach is just as valid as anybody elses - but talking about "no patience" is like saying "I can't be bothered - you do it for me" - not an endearing feature in anyone. The advantage of playing around trying to do things in OFP is that you learn a lot about how it works, and so new possibilities occur to you.
Anyway guys -
back on topic please.A quick way to to what you want is as follows.
1. Find your three LZ locations - these should be on flat ground away from any trees (or the chopper might not land there)
2. Place an H (Invisible) object at each location (found under Empty Objects)
3. Give each one a name LZ1 LZ2 LZ3
4. Put the following in the init field of the player:
GoToLZ1 = this addAction ["Go to LZ1", "LZ1.sqs"];GoToLZ2 = this addAction ["Go to LZ2", "LZ2.sqs"];GoToLZ3 = this addAction ["Go to LZ3", "LZ3.sqs"]
5. LZ1.sqs should be something like:
[group choppername, 1] setWPPos getPos LZ1
player removeAction GoToLZ1
player removeAction GoToLZ2
player removeAction GoToLZ3
exit
With obvious change for LZ2 and 3
Note that this assumes that the first waypoint for the chopper is the one at the LZ. If not then the 1 in
group choppername, 1 should be changed to whatever WP you want at the LZ - note here that you should count the waypoints in the Mission Editor, so the first is 1 (event though it is shown as the 0 Waypoint when you double click it).
Note I have not tested this so you may need to play around with it. I suggest you read:
setWPPos:
http://www.ofpec.com/COMREF/index.php?action=list&letter=s#setWPPosaddAction:
http://www.ofpec.com/COMREF/index.php?action=list&letter=a#addActionremoveAction:
http://www.ofpec.com/COMREF/index.php?action=list&letter=q#removeActionHaving written all that I now think it would be better if the Actions are added to the chopper not to the player. I leave that as an exercise for you.