Home   Help Search Login Register  

Author Topic: slow-mo  (Read 1097 times)

0 Members and 1 Guest are viewing this topic.

techn9ne

  • Guest
slow-mo
« on: 20 Aug 2006, 14:11:47 »
Heya, i was just wondering if anyonecould tell me  how i could get a unit to run in slow motion for a cut scene, and also how  to view something through binoculars in cutscenes, any help at  all  gr8ly appreci8ted

marcus...again... lol :afro:

Offline myke13021

  • Contributing Member
  • **
  • Myke
Re: slow-mo
« Reply #1 on: 20 Aug 2006, 14:42:49 »
Code: [Select]
setAccTime 0.5
will let the time (and therefore movements) pass with half speed.

don't forget to use
Code: [Select]
setAccTime 1
at the end of you cutscene ;-)

techn9ne

  • Guest
Re: slow-mo
« Reply #2 on: 20 Aug 2006, 14:45:08 »
ahhh, thanks alot m8 cheers

 :afro: :good:

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re: slow-mo
« Reply #3 on: 20 Aug 2006, 23:32:55 »
Somebody answered the binocs question the other day, Search the forum.
Plenty of reviewed ArmA missions for you to play

Offline JasonO

  • OFPEC Patron
  • ****
  • Oh no...
    • The New Life RPG
Re: slow-mo
« Reply #4 on: 20 Aug 2006, 23:49:36 »
Also just to point out.

This command is single player only. In MP the command will be ignored and the cutscene will be normal speed.  :)