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Author Topic: fit to ground Res forrest section  (Read 2199 times)

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Faculty

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fit to ground Res forrest section
« on: 20 Oct 2002, 21:23:54 »
Does anyone know what the correct res forrest section that fits to the ground at all :)

   thanx

Offline Planck

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Re:fit to ground Res forrest section
« Reply #1 on: 20 Oct 2002, 23:56:44 »
Yes, I find these pieces fit to ground on slopes and even ground:

les ctverec.p3d (forest, square)
les trojuhelnik pruchozi.p3d (forest, triangle, continuous)
les trojuhelnik.p3d (forest, triangle)

and
 
les_su_ctver_pruhozi.p3d (forest, square, mixed type)
les_su_trojuhelnik (forest, triangle, mixed type)


Planck
I know a little about a lot, and a lot about a little.

Offline Planck

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Re:fit to ground Res forrest section
« Reply #2 on: 21 Oct 2002, 00:00:43 »
Oh.......and by the way:

You can mix them...........I mean put several different ones on the same cell.

This will give you thicker and more variation in your forests
I know a little about a lot, and a lot about a little.

Faculty

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Re:fit to ground Res forrest section
« Reply #3 on: 21 Oct 2002, 00:58:11 »
Yeh thanx but i got them 1's :S i need the resistance forrest sections :( cant find them anywhere

Offline Planck

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Re:fit to ground Res forrest section
« Reply #4 on: 21 Oct 2002, 01:43:21 »
Ah yes.........ahem.......The Resistance ones.

You can find them in the O.pbo.


Planck
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Faculty

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Re:fit to ground Res forrest section
« Reply #5 on: 21 Oct 2002, 01:56:23 »
Ive looked all the way trought the o.pbo and all ive found is 2 triangle fit to ground sections of forrest and some sqyad that u cant walk through (got invisible walls)

I need them squares for them 2 different types of forrest not the triangles :(

Offline Planck

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Re:fit to ground Res forrest section
« Reply #6 on: 21 Oct 2002, 03:07:22 »
Sadly Faculty this is what I have found out so far.

These are all in the O.pbo:

Forest Squares:

les_nw_ctver_pruhozi_T1.p3d
les_nw_ctver_pruhozi_T2.p3d

les_nw_jehl_ctver_pruhozi.p3d
This square looks fine in WrpEdit, but seems to have trouble with its textures in game.  It does follow slopes though

les_nw_jehl_T1.p3d
les_nw_jehl_T2.p3d

Forest Triangles:

les_nw_jehl_trojuhrlnik.p3d
les_nw_trojuhelnik.p3d
These two triangles follow slopes also.

And you can walk through all these forest pieces.

The T1 & T2 pairs do not follow slopes when placed with the current version of WrpEdit.

The only forest square that you can walk through AND follows slopes seems to have trouble finding it`s textures in the game.
It is also a pine type forest.

Although maybe its just my installation.



Planck
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dwolf

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Re:fit to ground Res forrest section
« Reply #7 on: 21 Oct 2002, 13:31:43 »
 ON the T1 and T2 and other tree groups that do not follow slope,what I use is uncheck fit to ground box then place the tree group.Then decrement the height by .01 or  bit more.
This will in preview show the tree groups getting buried as it progresses up the slope but works like a charm after you load
 it in the game.Bit tricky can be trial and error at times so I just place a few tree groups the check it out in the game.
 You ever notice Everon has some floating trees!

Faculty

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Re:fit to ground Res forrest section
« Reply #8 on: 21 Oct 2002, 16:07:17 »
Cool thanx ill give that a try, But how come OFP had the fit to ground trees and Res not? did bis just not put them in just in spite of us island creators :(

    Thanx again

Faculty

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Re:fit to ground Res forrest section
« Reply #9 on: 21 Oct 2002, 16:30:41 »
unfortunatly it didnt work for me :( but ive tryed messing about with the triangle sections we have and ive made a perfect looking forest witthem, BUT the only problem is on the map screen in game they show up as loads of triangle i think this is because of the cells in the game but anyone know of a way we can get it to display as little squares instead

 Thanx

dwolf

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Re:fit to ground Res forrest section
« Reply #10 on: 21 Oct 2002, 19:38:34 »
 Not sure exactly what you mean but I use les ctverec.p3d
for most of my tree groups it is square.Using the T1 and T2
some but only where I want the tree group to extend to cover area les cteverec.p3d is too large for.