I'm trying to build a randomised mission which contains two seperate convoys on different routes and different layouts.
I only want one convoy to display in each play of the mission. So I set the probability of presence of the first convoy leader to 50% and the rest of the vehicles condition of presence to (alive leadConvoy).
THen I did the same for the second convoy, but instead of 50% probability, I used !(alive leadConvoy) in probability of presence, so if the other convoy wasn't around the second one would appear. However, this doesn't work.
Is there any other way to make a unit appear if another doesn't? Or am I just doing something wrong?
I'm trying to keep scripts to a minimum as this is designed for a multiplayer coop, and I have no experience whatsoever in scripting for multiplayer, although sp scripting isn't a problem.