I would like the player to decide the course of action of another unit depending upon whether he selects radio alpha or bravo (and I've renamed these using the setradiomsg command). I know I could just set a trigger in-game but I A) Do not want it to be visible from the outset and B) Depending upon the players actions/successes he may never need to make this choice, thus it must be activated only if a certain set of conditions are met.
So to that end I'm wondering if I can do it all in a script. Can I do that? Activate radio alpha and bravo, rename them, have the player select one option and then have the other disappear? Specifically, the player is deciding whether or not a character may join his squad on an attack. Is it something similar to the ? command or is it more intricate? Is this even possible?