Home   Help Search Login Register  

Author Topic: Ai inchancements in the mod.  (Read 1003 times)

0 Members and 1 Guest are viewing this topic.

Offline bdfy85

  • Contributing Member
  • **
Ai inchancements in the mod.
« on: 14 Aug 2006, 21:03:03 »
Liberation 41-45 mod patch 1.07 was released recently.
Among other changes there're  some AI improvements.
We used alot of data from this resource, thus I'm interested in community opinion and ideas.
Most of the ideas was realized long time ago for using in the mission - we  adopted it for the mod.
What is realized:
- AI in a radius of 50 meters will take place of dead MG’s or cannon’s team. If a team consists of several men a commander (or driver) will move to gunner’s place
- Infantry squad members will take machine guns and AT-guns of their fallen comrades (only from the same squad).
- Infantry squad members will take AT-grenades of their fallen comrades (only from the same squad).
- Infantry men will shoot a gunner of APCs with open top.
- AI will rotate AT cannons and MG if enemy outflanks
- AI can't see through smoke.
- AI ejects from trucks under attack more rapidly not one by one.
- AI takes mounted weapons from abandoned vehicles
What is planned :
- AI artillery. It's just  models are nor ready at the moment :)
What we want and lookind for ideas to realize. 
- supressive fire
- deployed bipod  AI weapons, i.e I know how to make it work for player and his units , but I want bots to use it independently. that's mod policy - we do not make weapons that can't be used by AI effectively.

That's all made by scripts. As about config changes - only engagement radius are enlarged.

If you got any ideas - feel free to post it here ;) we will try to realize them in the upvoming patch.


 


Liberation Mod scripts&balance