Well I tried to setup few missions lone wolf only, most objectives are assassinations without detection and any
additional casualties (you can be detected and you can shoot that "damn guard" right next to your target, but you`ll get rating deduction:)
And now Im thinking about making a functional gunshop where player may check whats on stock and what amount he has to pay. Any ideas how to make a gunshop after every 1st on second mission in campaign?
My vision is that shop will be updated every 3rd mission, but need one thing.
Need the game to remember what gear player is wearing as I dont want to delete it on each mission start.
Any suggestions about rewarding system (CAAASH!:D will be fine, I have some ideas(and downloaded some scripts),
but I take everything.
Yeah yeah, I know may people hate night missions, but when would you go to assassinate given target?