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Author Topic: Guard dog  (Read 1336 times)

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smegs

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Guard dog
« on: 20 Oct 2002, 13:59:43 »
Has anyone thought of creating a dog unit, which can guard bases, etc ? I think this could be a cool addition to missions!

Black Magic

  • Guest
Re:Guard dog
« Reply #1 on: 20 Oct 2002, 14:09:13 »
It'd be cool. And could be done relatively easily - in theory. Make the model and make the animations now that we know how. But in practice - I think it's a no go. Maybe not impossible, but still very difficult. Thought it'd be great.

HotShot

  • Guest
Re:Guard dog
« Reply #2 on: 20 Oct 2002, 14:23:34 »
What Black Magic said.

JFK

  • Guest
Re:Guard dog
« Reply #3 on: 20 Oct 2002, 18:54:03 »
isnt it possible just to use the "weapon on back running" animation, but kinda twice, so each pari of legs used that animation seperatly, the scripting would be...........huge, but cant it be done?

Offline @cero

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Re:Guard dog
« Reply #4 on: 20 Oct 2002, 19:12:17 »
Hi all.
 I don't think is going to be posible to do that, but I wish it could be done. The reason why it can't be done is to do with the basic skelleton of the model, as it is now there's only one eskelleton abailable in OFP, that is the human one, at list you want to do a dog as a vehicle that needs a human unit to run it like a car or a tank( I meen a AI)...
 As far as I know ou can not create or edit this eskelleton with Oxigen, so, if anyone have more knowledge about that stuff and recon it can be done I would like to heard from him/her.
Later all.
@CERO.
SCREWBY!!!