Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Units's behaviour to danger
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: Units's behaviour to danger (Read 914 times)
0 Members and 2 Guests are viewing this topic.
srk
Guest
Units's behaviour to danger
«
on:
25 Jul 2006, 21:12:50 »
Is there a way to set everyone's behaviour to danger in a trigger area? I tried
{_x setBehaviour "danger"} foreach list this
and some other commands but they didn't work.
Logged
h-
OFPEC Site
Administrator
Formerly HateR_Kint
Re: Units's behaviour to danger
«
Reply #1 on:
25 Jul 2006, 21:33:25 »
unit setBehaviour "Combat"
Logged
Project MCAR
---
Northern Fronts
---
Emitter 3Ditor
INFORMATIVE THREAD TITLES PLEASE. "PLEASE HELP" IS NOT ONE..
Chuck Norris can divide by zero.
srk
Guest
Re: Units's behaviour to danger
«
Reply #2 on:
25 Jul 2006, 22:36:38 »
Quote from: HateR_Kint on 25 Jul 2006, 21:33:25
unit setBehaviour "Combat"
Oops.
I thought "danger" was a behaviour. My bad. Thanks.
Logged
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Units's behaviour to danger
Top of page