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Author Topic: WhizBy sound for object  (Read 1275 times)

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Offline DeanosBeano

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WhizBy sound for object
« on: 21 Jul 2006, 17:47:46 »
Helo all , you may have seen in Bi forums i am keeping myself busy with varying models buildings etc ,that are destructable to a degree, so Bragging over , i have a question because this is my first addon, configs are not mything. basically as you can see in the video below, pieces fly off my buildings and i would like to have a whizby sound.
  So in essence does the sound get hardcoded to an engine mod or can it be done in the config of an addon, like with somekind of proximity script.i could ofcourse write a proximity script, but wher , how to activate ,event handler ? nearest object ? etc, you know what i mean i hope.
many thanks for any replies.
     
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