I recently wrote some nifty
add-on-free parachute steering scripts using hardrocks' keyboard.single.sqs
The problem is ECP HALO incompatibility. I use following code to check when to start script:
@(("ParachuteBase" countType [vehicle _obj]) > 0)
and the following to exit:
if (("ParachuteBase" countType [vehicle _obj]) == 0) then {goto "exit"}
The problem is that the script exits immediately. I presume this is related to how ECP spawns a chute and then moves the player in. Is there any easy way for me to fix my script to be ECP compatible without having to disable ECP HALO?