Hi!
I'm making this story driven mission, and I intended to make some sort of PDA for the player, to gather "notes" on the goings on throughout the game.
I've read Vekterbosons dialog tut, but I'm having some trouble getting my head around how to get it to "read" data.
Basically, I want a simple dialog that is activated from the action menu, which contains two fields. One with a list of all the entries (a menu), and the other which shows the selected entry. The entries themselves will contain just bits of text (like for instance, if the player finds a page from a diary in an abandoned building, it's added to the PDA as an entry which can be accessed and read later on. So in the menu field of the PDA it would say "Diary page from abondoned building", and if you click it, it would display the text from the page in the other field).
So I guess, all the "entries" for a mission will be prewritten, and "unlocked" in the PDA by global triggers, or something like that. (ie. when you find the diary page, you actually enter a 1 meter radius trigger, that sets off a "diarypage1found = true" variable which unlocks the corresponding entry in your "pda", and gives you a hint which says "You found an old diary. Added to PDA".)
So, It'd be great if someone could give me some pointers on how to construct this (it should be pretty simple, right?)
Thanks in advance!