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Author Topic: how can i disable voices like WGL  (Read 894 times)

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ninjapirate

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how can i disable voices like WGL
« on: 13 Jul 2006, 03:56:40 »
so im sure some of you have had this experience before.
commanding a tank division and getting hammered on while not being able to do a thing about it because the squad wont shut up long enough for you to get your command in.

problem is i really do not like WGL for anything other than a select few multiplayer missions.

so what can i do?

Offline The-Architect

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  • Bite my shiny metal...
    • Bob's Un-official Flashpoint Page
Re: how can i disable voices like WGL
« Reply #1 on: 13 Jul 2006, 04:31:26 »
enableradio false
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

ninjapirate

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Re: how can i disable voices like WGL
« Reply #2 on: 13 Jul 2006, 09:03:44 »
thanks but i have no clue how to use that.

Offline bedges

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Re: how can i disable voices like WGL
« Reply #3 on: 13 Jul 2006, 09:07:48 »
first, look at the comref. that'll give some clues.

next, in your init file type

Code: [Select]
enableradio false
which will disable the radio. you may not want it disabled for the entire game though, so think about linking the enableradio command with a 'get in' eventhandler attached to the tanks. that way it's only disabled when you're in, re-enabled when you get out.

ninjapirate

  • Guest
Re: how can i disable voices like WGL
« Reply #4 on: 13 Jul 2006, 10:36:40 »
im sorry i must not have made it totaly clear what i am trying to do, what WGL5 does is it disables only the voices in the radio feature not shut the thing off entirely. im sure most of you know that in OFP commands are not executed untill the guy finishes saying it. and when you have a whole squad feeling chatty and map triggers with speaking i have had to wait 10 seconds sometimes while the enemy pounds on me.

what i want to do is make a file that will disable only the voices and have it in a folder so i can use it when i want through the "-mod=@disablevoice" routine. im not making missions so "enableradio false" doesnt really help.