Ehm I might want to correct myself;
have an extra little script with all this in it after you named the game logics
[logic47,"AK47","AK47",0] exec "table.sqs";
[logicRPG,"rpglauncher","rpglauncher",0] exec "table.sqs";
etc...
and then have only one repeating trigger instead of 13; I believe that would be better for cpu
execute it in the activation of the trigger like this
[] exec "thisscript.sqs"