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Author Topic: Some kind of Camrecorder  (Read 1490 times)

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Offline Blanco

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Some kind of Camrecorder
« on: 07 Jul 2006, 19:56:03 »
Last week I've downloaded TOP1 & OPERA a system created by Gaia to record positions (via Fwatch) and info of units and viewing them afterwards in mapview.
Really worth a try imo.

Now...
We all know camera.sqs, the inbuild script to create camerascenes.
Move the camera in the 3D environment and copy the cam position by pulling the triiger, and paste it in your camera script.

My questions :

Is it possible to record every camera position and paste the code automaticallly in a script in the mdb folder of Fwatch, without the use of ALT-TAB?

I was thinking about :

1 - Move your cam in camera.sqs
2 - Pull the trigger to record the position
3 - Push an assigned key to paste the code in a script in the mdb folder
4 - Move you cam again
5 - Pull the trigger to record the position
6 - goto step 3
...and so on...

Ok, you can't have a ready-made camscript at the end because all camcommit values will still be 0, you still have to adjust some things.
But it would fasten up the procees cos you this way you can record your scenes with only one take...

 :P

Anyway, is this possible?





 
 
   
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Offline Gaia

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Re: Some kind of Camrecorder
« Reply #1 on: 07 Jul 2006, 21:01:39 »
It's not so elegant solution, but what about dialogue executed by Ctrl key (using FWatch), where player include text and save it? Pressing ctrl with camera.sqs will not only save the cam info into clipboard file, but also copy it so it's includable by Ctrl+V. In that dialogue it can be also settings like delay between cam movements, showcinemaborder, etc.
But I think that current way is comfortable enough.

Offline Blanco

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Re: Some kind of Camrecorder
« Reply #2 on: 07 Jul 2006, 22:36:41 »
Well, I like the idea of the dialog with settings executed by pushing the CTRL key. But how do you paste the icamnfo from the clipboard into a script without ALT-TAB-ing?







« Last Edit: 07 Jul 2006, 23:04:16 by Blanco »
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Homefry

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Re: Some kind of Camrecorder
« Reply #3 on: 08 Jul 2006, 06:19:18 »
There should be a WinAPI fuction for the clipboard.  .NET makes this very simple.. just search the MS site or online and you're bound to turn up something.

Offline Gaia

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Re: Some kind of Camrecorder
« Reply #4 on: 08 Jul 2006, 08:48:49 »
But how do you paste the icamnfo from the clipboard into a script without ALT-TAB-ing?
Ctrl+V ;)
In the dialogue would be a text field where the player paste thec copied caminfo (no alt-tab - system will copy it by itself with Ctrl). And content of that text field will be saved into camera script.
« Last Edit: 08 Jul 2006, 08:52:58 by Gaia »

Offline Blanco

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Re: Some kind of Camrecorder
« Reply #5 on: 08 Jul 2006, 15:24:18 »
All right , I understand now.
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