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class Campaign{ name = "Balkan Crisis"; firstBattle = Part1; class Part1 { class Intro: MissionDefault { end1 = BalkanCrisis; end2 = BalkanCrisis; end3 = BalkanCrisis; end4 = BalkanCrisis; end5 = BalkanCrisis; end6 = BalkanCrisis; lost = Intro; template = Intro.kegnoecain_snow; }; class BalkanCrisis: MissionDefault { end1 = OnTheRun; end2 = OnTheRun; end3 = OnTheRun; end4 = OnTheRun; end5 = OnTheRun; end6 = OnTheRun; lost = BalkanCrisis; template = BalkanCrisis.kegnoecain_snow; }; class OnTheRun: MissionDefault { end1 = GreatEscape; end2 = GreatEscape; end3 = GreatEscape; end4 = GreatEscape; end5 = GreatEscape; end6 = GreatEscape; lost = OnTheRun; template = OnTheRun.kegnoecain_snow; }; class GreatEscape: MissionDefault { end1 = LZ; end2 = LZ; end3 = LZ; end4 = LZ; end5 = LZ; end6 = LZ; lost = GreatEscape; template = GreatEscape.kegnoecain_snow; }; class LZ: MissionDefault { end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; lost = LZ; template = LZ.kegnoecain_snow; }; }; };
class NoEndings { lost = ; end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; };
class MissionDefault : NoEndings{ lives = -1; };