Ok, so I took a look at a tute and decided to mosh on with the campaign editor. I think I'm advancing steadily.
I got this error message today when I tried to load the campaign in the editor.
'.' encountered instaed of a '}'
Here's my Description.ext
class CfgIdentities
{
class me1
{
name = "Paul Johnson";
face = "ArchNamFace6";
glasses="None";
speaker = "Jonah";
pitch = 0.95;
};
class him1
{
name = "James Harrison";
face = "ArchNamFace19";
glasses="None";
speaker = "Marc";
pitch = 0.85;
};
class him2
{
name = "Brian Roby";
face = "ArchNamFace18";
glasses="None";
speaker = "John";
pitch = 1.0;
};
class him3
{
name = "Paul Imperioli";
face = "ArchNamFace2";
glasses="None";
speaker = "George";
pitch = 0.85;
};
class him4
{
name = "Damien Richards";
face = "ArchNamFace1";
glasses="None";
speaker = "greg";
pitch = 1.05;
};
class him5
{
name = "Andy Struecker";
face = "ArchNamFace5";
glasses="None";
speaker = "george";
pitch = 1.05;
};
class him6
{
name = "James Denver";
face = "ArchNamFace4";
glasses="None";
speaker = "rob";
pitch = 0.95;
};
class him7
{
name = "Tony Wilkinson";
face = "ArchNamFace3";
glasses="None";
speaker = "adam";
pitch = 0.95;
};
class him8
{
name = "Pete Mitchell";
face = "ArchNamFace17";
glasses="None";
speaker = "greg";
pitch = 0.95;
};
class him9
{
name = "Bob King";
face = "ArchNamFace16";
glasses="None";
speaker = "george";
pitch = 0.95;
};
class him10
{
name = "Mark Norman";
face = "ArchNamFace15";
glasses="None";
speaker = "rob";
pitch = 0.85;
};
class him11
{
name = "Bart Starr";
face = "ArchNamFace14";
glasses="None";
speaker = "adam";
pitch = 0.85;
};
class him12
{
name = "Brian Matthews";
face = "ArchNamFace13";
glasses="None";
speaker = "adam";
pitch = 0.85;
};
class him13
{
name = "Chase Brooks";
face = "ArchNamFace12";
glasses="None";
speaker = "Dan";
pitch = 0.85;
};
class SF1
{
name = "David Marshall";
face = "ArchNamFace18";
glasses="None";
speaker = "peter";
pitch = 0.85;
};
class Mont1
{
name = "Nguyet Cam";
face = "SebVCFace5";
glasses="None";
speaker = "georgiy";
pitch = 1.15;
};
class mont2
{
name = "Tuan Xuan";
face = "SebVCFace7";
glasses="None";
speaker = "boris";
pitch = 1.05;
};
class Loud
{
name = "Mike Loud";
face = "face3";
glasses="None";
speaker = "jonah";
pitch = 1.10;
};
class Steed
{
name = "Orenthil D. Jackson";
face = "ArchNamFace21";
glasses="None";
speaker = "Dan";
pitch = 0.80;
};
class Burg
{
name = "Gary Burghoff";
face = "Face43";
glasses="Spectacles";
speaker = "Dan";
pitch = 1.15;
};
class Boss
{
name = "Col. Potter";
face = "Face16";
glasses="none";
speaker = "Dan";
pitch = 1.85;
};
};
class Awards
{
class Award01
{
limit = 12;
abel = ;
cain = ;
eden = ;
};
class Award02
{
limit = 40;
abel = ;
cain = ;
eden = ;
};
class Award03
{
limit = 100;
abel = ;
cain = ;
eden = ;
};
};
class Penalties
{
class Penalty01
{
limit = -1;
abel = ;
cain = ;
eden = ;
};
class Penalty02
{
limit = -7;
abel = ;
cain = ;
eden = ;
};
class Penalty03
{
limit = -12;
abel = ;
cain = ;
eden = ;
};
class PenaltyGameOver
{
limit = -15;
abel = ;
cain = ;
eden = ;
};
};
exitScore = -15;
class MissionDefault
{
lives = -1;
lost = ;
end1 = ;
end2 = ;
end3 = ;
end4 = ;
end5 = ;
end6 = ;
};
class Campaign
{
name = "ArcLightandElephantGrass";
firstBattle = Part1;
class Part1
{
name = "BackintheShit";
cutscene = ;
firstMission = Tanh_Mhon.nam_25;
lost = ;
end1 = ;
end2 = ;
end3 = ;
end4 = ;
end5 = ;
end6 = ;
class Tanh_Mhon.nam_25: MissionDefault
{
end1 = Back_in_the_Shit.nam_25;
end2 = Back_in_the_Shit.nam_25;
end3 = Back_in_the_Shit.nam_25;
end4 = Back_in_the_Shit.nam_25;
end5 = Back_in_the_Shit.nam_25;
end6 = Back_in_the_Shit.nam_25;
lost = Tanh_Mhon.nam_25;
template = Tanh_Mhon.nam_255;
};
class Back_in_the_Shit.nam_25: MissionDefault
{
end1 = LZ_Delta.nam_25;
end2 = LZ_Delta.nam_25;
end3 = LZ_Delta.nam_25;
end4 = LZ_Delta.nam_25;
end5 = LZ_Delta.nam_25;
end6 = LZ_Delta.nam_25;
lost = Back_in_the_Shit.nam_25;
template = Back_in_the_Shit.nam_25;
};
class LZ_Delta.nam_25: MissionDefault
{
end1 = Chieu_Hoi.nam_25;
end2 = Chieu_Hoi.nam_25;
end3 = Chieu_Hoi.nam_25;
end4 = Chieu_Hoi.nam_25;
end5 = Chieu_Hoi.nam_25;
end6 = Chieu_Hoi.nam_25;
lost = LZ_Delta.nam_25;
template = LZ_Delta.nam_25;
};
class Chieu_Hoi.nam_25: MissionDefault
{
end1 = ;
end2 = ;
end3 = ;
end4 = ;
end5 = ;
end6 = ;
lost = ;
template = Chieu_Hoi.nam_25;
};
};
};
class CfgSounds
{
sounds[] = { };
};
class CfgRadio
{
sounds[] = { };
};
};
};