Hello!
I have got a strange problem when my mission is extracted to pbo (MP). I wanted using Doolittle's enemyrespawn script in my mission. The script is launched in the beginning of the mission, launched in a trigger.
exec "enemyspawn/units.sqs" (where enemyspawn is a subfolder)
Everything worked perfectly as i wanted when i tried it in the editor. But as soon as i extracted it to pbo and tried it in MP (not even on dedicated server, but my own computer) i got the message:
Script enemyspawn/units.sqs not found
How is it possoible that it could not be found if it was working before in the editor?
Does anyone know what i have done wrong, or what i must do?
I am totally confuced. Huh
I appriciate your help.