I'm working on a multiplayer mission where the player controlled team has to abduct guba's daughter-angelina. I want her character to show, fully disarmed and standing up all the time (not going prone).
I have decrypted the original campaign mission "x10AngelinasDeath.Cain" and opened it up in the editor. I see that the character of angelina is nothing more than a Soviet rifleman with "angel" in the name field and the snipped "this setidentity "angelina".
The problem is that after copying and pasting her unit from within the editor into my mission it works fine only as that. If I create a russian unit from scratch and give it that name and Init field value it ends up being a regular Soviet soldier.
My question is how do I effectively use Angelina's character within my multiplayer mission and ensure that she doesn't show up as a Soviet soldier with a gun.
Many thanks.