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Author Topic: Getting geared up for Op Flash 2 Editing  (Read 1199 times)

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Offline LeeHunt

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Getting geared up for Op Flash 2 Editing
« on: 22 Jun 2006, 01:20:28 »
hey folks,

I downloaded and played many a great mission from this website (under an old login) and have rested from Op Flash in anticipation of the sequel.  While we know its up in the air when Op Flash 2 is actually released, has anyone talked with the developers or know if the editing syntax, commands, arrays etc will be the same as in Op Flash 1? 

Basically I want to know, should I wait to learn the editing language and coding of Op Flash 2, or will the Mission Editor be the same under the hood?  I'm guessing there are many others like me out there, excited about Op Flash 2, but reluctant to learn what could be obsolete language on the old game.  Thanks!!

Lee

Offline SniperAndy

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Re: Getting geared up for Op Flash 2 Editing
« Reply #1 on: 22 Jun 2006, 02:41:27 »
what will be basically OFP2 is now Amred Assault.
This is what BI is developing atm. Since Codemasters owns the name OFP...etc.
There is also several ArmA trailers on the BI forums and other sites.

New Mission Editor
New Phsics
New Models
Watch the trailers mate...

Offline LeeHunt

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Re: Getting geared up for Op Flash 2 Editing
« Reply #2 on: 22 Jun 2006, 20:35:00 »
thanks SniperAndy! much appreciated...

Offline Artak

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Re: Getting geared up for Op Flash 2 Editing
« Reply #3 on: 22 Jun 2006, 22:14:54 »
Quote
Basically I want to know, should I wait to learn the editing language and coding of Op Flash 2, or will the Mission Editor be the same under the hood?

I have a strong feeling that there will be a similar editor in Armed Assault and that the scripting will be somewhat similar to OFP.
In any case you shouldn't waste your time fiddling with your thumbs and waiting for Armed Assault to be released and then start learning. Any experience from the OFP editor and scripting you have WILL make it easier for you to adapt the new (if new) editor and new (if new) language. Enough said.  :)

/edit

Oh and the BIS Armed Assault discussion board can be found here:
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=6a8c1e161ccbddd32d67658a4b1dd4a2;act=SF;f=64

You should find a lot of discussion about Armed Assaults future scripting and editor there.  ;)
Not all is lost.

vektorboson

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Re: Getting geared up for Op Flash 2 Editing
« Reply #4 on: 23 Jun 2006, 13:25:42 »
If you want to start preparing for Armed Assault, you should start learning SQF-Scripting, as this is were the most improvements will be made. (and what people should use)

But there is some difference between ArmA-SQF and OFP-SQF: In OFP both " "  and { } are delimiters to strings; in ArmA the curly braces are used for code (being compiled) whereas the quotes are used for strings.
We will see some new control-structures like a switch-case-statement (but I don't know the syntax)

SQS-scripting will be still possible; my guess is, that sqf has no concept of ~ and @, so they will be needed for timing operations.