'lo
I have placed a soundtrigger ( a howling wind) that follows the player during the mission. A simple dropscript is running at the position of that soundtrigger.
When I save & reload the mission the sound is gone but the dropscript restarts. I have tried to put
time > 1 in the conditionfield of that trigger but it doesn't solve the problem.
It's a bit silly, when I load the mission I have the stormeffect, bu no sound...
Is there a way to fix it?