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Author Topic: A question about the grenadelauncher zasleh fx  (Read 1433 times)

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At.St_Walker

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A question about the grenadelauncher zasleh fx
« on: 24 Jan 2006, 07:14:41 »
hello :)
i've a ww2 flamethrower under costruction using Mav's scripts .
The flamethrower work fine (it's a grenadelauncher) ingame but i wish to add a pilot-flame on it using the standard BIS muzzle flash (aka "zasleh").

My problem is.. i can't see ingame the transparent smoke-textures on it that occur the split-second the weapon is fired but a damned puff of smoke <_< perhaps because the mm1 addon was added with Resistance :hm: ..

How i can show a zasleh fx when the weapon is fired ?

tnx,
At (sorry for bad english)

PS: with a standard smoke cloud class placing it OUTSIDE the class cfgVehicles section i've removed the puff of smoke but  i can't still see the zasleh  :-[
« Last Edit: 24 Jan 2006, 07:27:41 by AtStWalker »