bedges
i tried your suggestion but to no avail..
think something in the script is causing probs
ive modified a fire sqs to work on ai . works fine if called on one unit but having trouble getting it to work on all units within trigger area..
heres the script......
_time = 0
_object = _this select 0
#burn
drop ["cl_fire" , "", "Billboard", random(2) ,random(0.9), [ random(1), random(1), random(1)] , [random(1), random(1), 1] , 0 ,random(0.1)+.1, 0.2 , random(0.2), [random(2),random(2),random(1)] ,[[1,1,1,1],[1,1,1,0]] ,
- , 0 , 0 ,"" , "" , _object]
drop ["cl_basic", "", "Billboard", 1 ,random(1) , [0,0,0] , [random(1), random(1), random(1)] , 0 ,random(1.0)+1 , 1.5 , random(0.1), [random(1),random(1)+1 ,random(1)+1] ,[[0,0,0,0.25],[0.45,0.45,0.45,0.75]] ,
- , 0 , 0 ,"" , "" , _object]
;To increase the time the fire lasts for, increase the numerical value in the next line.
?_time >=5000:goto "exit"
_time = _time + 1
goto "burn"
#exit
have been calling the script with
[ter6] exec "aifire.sqs";
can anyone tell me what im doing wrong ....