Home   Help Search Login Register  

Author Topic: Rivers or water above 0 meters?  (Read 2280 times)

0 Members and 1 Guest are viewing this topic.

cirkut5732

  • Guest
Rivers or water above 0 meters?
« on: 08 Jan 2006, 11:51:16 »
 Can you have water above 0 meters? I know there is a animated water texture but I dont think it blends with other textures

Thanks
CirKuT

klavan

  • Guest
Re:Rivers or water above 0 meters?
« Reply #1 on: 08 Jan 2006, 12:33:22 »
Tide changes up to 5 meters (if i'm not wrong) above the sea level (0 meters) depending on month/day/hour.
You can create  a river or a lake above the sea level but  it will surely dries at certain periods.
Klavan
« Last Edit: 08 Jan 2006, 12:35:18 by klavan »

Offline Planck

  • Honoured
  • Former Staff
  • ****
  • I'm never wrong ....I'm just not always right !
Re:Rivers or water above 0 meters?
« Reply #2 on: 08 Jan 2006, 13:11:07 »
Water unfortunately is stuck at OFP sea level (+ or - 5 or 6 meters depending on the tides as klavan said).

If you make a river or lake at 50 metres above sea level it will not contain any water, unless you make it a very steep sided lake or river.......50 metres deep.   :P


Planck
« Last Edit: 08 Jan 2006, 13:12:00 by Planck »
I know a little about a lot, and a lot about a little.

Offline remcen

  • Contributing Member
  • **
  • a.k.a. hottentotten_mike
    • IM:UC
Re:Rivers or water above 0 meters?
« Reply #3 on: 08 Jan 2006, 21:47:53 »
what you could do is a lake without the standard BIS water. make a large water-surface object instead and place it in the lake. mapfact made its pond like that afaik. the downside is that - without scripting - noone would drown in the pont.
we're looking for members: IM:UC MOD

cirkut5732

  • Guest
Re:Rivers or water above 0 meters?
« Reply #4 on: 09 Jan 2006, 01:22:45 »
Thanks guys Ill look into that addon, Cant you script it where if a loon walks into this certain x,y,z area he will loose damage?  anyways just wondering! Thanks guys

Offline remcen

  • Contributing Member
  • **
  • a.k.a. hottentotten_mike
    • IM:UC
Re:Rivers or water above 0 meters?
« Reply #5 on: 09 Jan 2006, 02:56:21 »
errr, certainly, but you cannot execute a script at the init of wrp-placed objects, so you would have to set up triggers like the seb nam river crossing triggers maybe... but after all i'm not really into scripting. ;D

btw, that pond by mapfact isn't released yet, there are only some screenshots around.
but it's really simple to make such a water surface. just make a large plane in o2, like 40x40m wide, and map it with a semi-transparent seamless water texture. and if you don't have one yet... here you get one :)
we're looking for members: IM:UC MOD

cirkut5732

  • Guest
Re:Rivers or water above 0 meters?
« Reply #6 on: 09 Jan 2006, 05:55:24 »
Thank you

Lean Bear

  • Guest
Re:Rivers or water above 0 meters?
« Reply #7 on: 16 Jan 2006, 17:28:23 »
FischKopp was working on on a creek addon that had running water etc. over on the Offical forums. Although he never finished it, there were loads of ideas posted that you could try out. :)