Yep, sounds are defined. Should I be creating two markers called marker1 and marker2, or should I be creating gamelogics?
For some reason if I use 'if' I get the operator error. With '?' the errors disappear, but then the script doesn't do anything.
Sorry about this, guys, must be a right pain!
-Craig
PS. Incidentally, I've tried commenting out lines and still no joy. Could it be a problem with the 'say' command?
Here is my description.ext (or the relevant parts at least):
class CfgSounds
{
sounds[] =
{
UScore, ScreamM, ScreamF, UCapture
};
class UScore
{
name = "UScore";
sound[] = {"UScore.ogg", 1, 1.0};
titles[] = { };
};
class ScreamM
{
name = "ScreamM";
sound[] = {"ScreamM.ogg", 1, 1.0};
titles[] = { };
};
class ScreamF
{
name = "ScreamF";
sound[] = {"ScreamF.ogg", 1, 1.0};
titles[] = { };
};
class UCapture
{
name = "UCapture";
sound[] = {"UCapture.ogg", 10, 1.0};
titles[] = { };
};
};