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Author Topic: Ragdoll physics or new death poses  (Read 1141 times)

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Veers

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Ragdoll physics or new death poses
« on: 19 Dec 2005, 01:42:17 »
would something like ragdoll physics be possible in OFP and if people can make new running poses can't they make any new dead body poses, I'm tired of the old ones.

Offline RujiK

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Re:Ragdoll physics or new death poses
« Reply #1 on: 19 Dec 2005, 05:04:18 »
New death switchmoves (Or poses) Yes, they are possible.
Rag doll effects, no. Ofps game engine does not allow this.

Correct me if I'm wrong.
I like your approach, lets see your departure.
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Offline nominesine

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Re:Ragdoll physics or new death poses
« Reply #2 on: 19 Dec 2005, 14:59:00 »
There's a discussion containing idle promises about ragdoll animations (not physics, though) in this thread on the official forums:

http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=f5528f597feec57ead3102d64c0384df;act=ST;f=4;t=49626;st=0

I suppose he is talking about new switchMoves that simulates a ragdoll effect. There is also a video clip illustrating how it works.
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Veers

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Re:Ragdoll physics or new death poses
« Reply #3 on: 20 Dec 2005, 04:30:08 »
ok, thanks guys

Offline bdfy85

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Re:Ragdoll physics or new death poses
« Reply #4 on: 22 Dec 2005, 00:20:44 »
There's russian addon that adds 20 new dynamic death anims in game
http://www.flashpoint.ru/forum/showthread.php?t=36245
download
http://flashpoint.ru/data/addons/other/dezoom_anim.rar
But it's config addon i.e you have to  replace your config to see anims.
You will also see this stuff in upcoming libmod update ;)
« Last Edit: 22 Dec 2005, 00:21:09 by bdfy85 »
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Offline The-Architect

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Re:Ragdoll physics or new death poses
« Reply #5 on: 30 Dec 2005, 17:58:19 »
I DLd it but all I got was a pbo file.

There are some folders with config text files.

Problem is their readme is in Russian.
What do I do to view their stuff?
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marcus3

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Re:Ragdoll physics or new death poses
« Reply #6 on: 31 Dec 2005, 07:36:52 »
unpbo the pbo
download ofp.anim ( sorry dont have link, google is your friend:))
then run ofp.anim
open the rtm files that where in the pbo
or
find someone who knows russion
or
look in the text files for something likes this

class CfgMovesMC
{


   class Default {};
   class StandBase: Default {};
   class States
   {      
      class XXX: StandBase
XXX = the name u use to call the anim
cheers  ;D
« Last Edit: 31 Dec 2005, 07:39:17 by Big Boss Marcus »