I'm having problems implementing a script i pulled out of the editor's depot (group command v2, usermarker.sqs)
I copied all the other scripts and modified them where needed and every thing works fine up untill i use the radio to command, Alpha to signal a squad to move out. (you give the squad a waypoint by double-clicking on the map and hitting enter, leaving it blank. It then is supposed to change the marker type for a second then delete it's self.) My problem is when i create a "usermarker", the script doesn't seem to fire.
I've already made sure that the squads are assigned the correct names, and double checked and triple checked. everything seems in order as i'm not getting any error messages.
also, the "usermarker" script is called by a trigger with these settings...
type: none
condition: true
onactivation: [3] exec "usermarker.sqs"; usermarkerset=false
I don't under stand why there is a "3" in the array box and i
think that might be related to the problem. I looked through all the other scripts and on all the units and triggers and can't find any refrence to it. The tutorial mission it comes from functions properly and i can't figure out why mine won't.....
help :'(
anyone have any idea what i'm doing wrong?