Hi
I couldn't find a suitable forum for this one, so I post it here.
Does there exist an ongoing discussions somewhere about tactics in general, and how to apply those tactics in mission editing?
I have no military background, but every year or two I participate in a 3-5 day gaming session were we play through a homebuilt campaign using OFP exclusively. Recently I have involved myself in the editing (and a little scripting) process. Many of the other guys playing have a military background and would probably really see through all my bad deciscions in my editing. So in order to try to make the best missions, I spend a lot of time playing them in singleplayer, trying to anticipate what they will do in terms of tactics.
1. OFP has a few types of formations to choose from. When are these applied best, and when are they completely useless to use? Especially regarding infantry units. And do they differ in effectiveness depending on terrain and teamsize?
2. When a basic formation has been chosen, what considerations goes into specific unit placement within that formation. I.e. if we're advancing through terrain in a line, would the machine gunner be centered, be close to the most probable place for an enemy encounter, or furtherst away? If the team was larger having two MG's, would they always be on flank?
3. If armored support is available (as a separate "group"/team), where would these be positioned in an advancement scenario? Flanks? Behind and flanking? Simply behind? This has to do with syncing waypoints for different group types.
4. I like the idea of having AI support, but not the same units that we play. I.e. if we are all ground units, then AI can do the rest. If we have armor available, then AI are given other tasks such as airsupport, support trucks etc. How smart are AI's when given these tasks? I have managed to setup type: get in and move here if triggered, wait until next trigger, then get in and move back sort of things. But if support trucks are attacked, will they get out and fight? Will AI airsupport fire rockets into woods where we are close to the enemy, endangering us? Or should I drop this idea alltogether? Does AI play well on a 20 man or so multiplayer session or is the strain on the server too heavy? I have no means of testing this in full scale obviously.
5. What about the engagement modes? Under what circumstances would you choose one over the other? If I'm commanding I find the hold fire, open fire modes useful but hard to use. Much simpler if AI is calling the shots. How would these be used in real life?
Just figured I wanted to see some information on real world military tactics and how to employ it within OFP system.
Ooops... Christmas they say, guess I should be off
Merry Christmas to all ofpec'ers. Discuss at will