Chaps,
I want to surround the players with a whole heap of trouble, or more important have them fleeing many troops, who are firing round after round in their general direction. But I want them to miss most, if not all, of the time time, simulating incredibly poor training and accuracy.
Setting the Skill level to low however just seems to cripple their general willingness to fire, makes them prone to missing enemy troops standing beside them and generally turns them into Boy Scouts instead of soldiers; ie their overall AI level craps out and not just their accuracy.
If anyone has any ideas I'd be grateful, please. Cheers!
-h-