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Author Topic: Checking for a specific unit? (e.g. T72)  (Read 701 times)

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Offline OFPfreak

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Checking for a specific unit? (e.g. T72)
« on: 10 Dec 2005, 23:57:33 »
I know it's possible to check for a specific unit somehow, so I want to make it with my detailed checking script that if the player scrolls trough the information of car1 they can see what type of unit that is.
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Offline Pilot

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Re:Checking for a specific unit? (e.g. T72)
« Reply #1 on: 11 Dec 2005, 02:46:13 »
Use this to check for the type:
typeof _unit=="WhateverVehicleYouAreCheckingFor"

-Pilot

Offline Triggerhappy

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Re:Checking for a specific unit? (e.g. T72)
« Reply #2 on: 12 Dec 2005, 04:35:36 »
try this:
Code: [Select]
hint format ["The vehicle is a %1",typeof _carname]
perhaps pilot misread? ;D

Offline Pilot

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Re:Checking for a specific unit? (e.g. T72)
« Reply #3 on: 12 Dec 2005, 05:05:58 »
I don't think so...maybe :P

I was just giving him a method he could use to incorporate into his script.  I wasn't sure if all OFPfreak wanted was a simple hint or something more in depth.

-Pilot

EDIT:
Hmph, the more I think about it the more I think you are right, Triggerhappy. >:( ;D  I was thinking OFPfreak wanted to incorporate this into some kind of dialog, but even in that case your method is right.
*grumble*
« Last Edit: 12 Dec 2005, 05:17:09 by Pilot »

Offline Triggerhappy

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Re:Checking for a specific unit? (e.g. T72)
« Reply #4 on: 12 Dec 2005, 23:11:21 »
hehe :P

Offline OFPfreak

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Re:Checking for a specific unit? (e.g. T72)
« Reply #5 on: 12 Dec 2005, 23:57:58 »
Ok thanks for that. No it's not a dialog. It's a HintC message (yes i know its cadet only).
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