Try this one:
#loop
; XX% damage
_damage = format ["%1%",(damage car1)*100]
_canfire = if(canfire car1) then {"can"} else {"cannot"}
_isdestroyed = if(alive car1) then {"alive"} else {"destroyed"}
_behaves = behaviour car1
_exists = if(isNull car1) then {"does not exist"} else {"exists"}
hint format ["the vehicle has %1 damage \n the vehicle %2 fire \n the vehicle is %3 \n the vehicle's behaviour is %4 \n the vehicle %5",_damage, _canfire, _isdestroyed, _behaves, _exists]
~5
goto "loop"
exit