Hi all,
It's prolly been asked B4 & I searched the editors depot for my prob but couldn't find it.
Since there's 68 pages here to read I'll just fire away
I'm making a little MPmission that starts with a group off players (not AI) in a chop as cargo, so I got AI flying the chop. Further on they will be dropped & for that I use a little drop script (which works fine).
Now the prob:
I can assign a group to be in that chop from the start in the init field of the commander (W1)
/// mygrp = group this; ""_x moveincargo chop1"" foreach units mygrp"; /// that works fine; but when I pick another slot and play without that commander offcourse the script is gone & no player is in the chop.
Is there a way to assign a group not directly to one of the players? So that whatever slot one picks it will always work? I tried to put it in the init field of the chop itself but that doesn't work.
Thx in advance,
Seven