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Author Topic: Opening a door  (Read 562 times)

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Offline Ding

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Opening a door
« on: 04 Dec 2005, 16:37:24 »
can anyone tell me how to open a door of a house in a trigger? the house object im thinking of is called (Object 171888) on Nogova.

i think it will be somthing like

(Object 17188) animate "Open"

or somthing along the lines of that
"If I remain lost and die on a cross, atleast I wasn't born in a manger"

Offline Planck

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Re:Opening a door
« Reply #1 on: 04 Dec 2005, 16:57:20 »
Let me see....something like this maybe:

(Object 17188) animate ["dvere1", 1];

Something along those lines anyway.


Planck
I know a little about a lot, and a lot about a little.

LoTekK

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Re:Opening a door
« Reply #2 on: 04 Dec 2005, 17:03:51 »
Yup, and
Code: [Select]
(Object 17188) animate ["dvere1",0]will close it.

By the way, a quick search for "door" would have turned up this thread.

;)