Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Opening a door
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: Opening a door (Read 563 times)
0 Members and 1 Guest are viewing this topic.
Ding
Contributing Member
Jurassic Park
Opening a door
«
on:
04 Dec 2005, 16:37:24 »
can anyone tell me how to open a door of a house in a trigger? the house object im thinking of is called (Object 171888) on Nogova.
i think it will be somthing like
(Object 17188) animate "Open"
or somthing along the lines of that
Logged
"If I remain lost and die on a cross, atleast I wasn't born in a manger"
Planck
Honoured
Former Staff
I'm never wrong ....I'm just not always right !
Re:Opening a door
«
Reply #1 on:
04 Dec 2005, 16:57:20 »
Let me see....something like this maybe:
(Object 17188) animate ["dvere1", 1];
Something along those lines anyway.
Planck
Logged
I know a little about a lot, and a lot about a little.
LoTekK
Guest
Re:Opening a door
«
Reply #2 on:
04 Dec 2005, 17:03:51 »
Yup, and
Code:
[Select]
(Object 17188) animate ["dvere1",0]
will close it.
By the way, a quick search for "door" would have turned up
this thread
.
Logged
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Opening a door
Top of page