Home   Help Search Login Register  

Author Topic: Side Channel  (Read 1279 times)

0 Members and 3 Guests are viewing this topic.

Offline dmakatra

  • Members
  • *
  • Better known as Armsty
Side Channel
« on: 01 Dec 2005, 13:46:33 »
Hey,

Would it in theory be possible to "disable" the Side Channel by making everyone else hostile locally, but not on the server itself?

Cheers!

I'd try it but it's a bit hard to test something in MP when you ain't got any players ATM.

:beat: *Gets Shot* :beat:
« Last Edit: 01 Dec 2005, 13:53:29 by dmakatra »

Offline Terox

  • Former Staff
  • ****
  • Follow the Sappers!
    • zeus-community.net
Re:Side Channel
« Reply #1 on: 01 Dec 2005, 17:45:49 »
I believe side chat is specific to the mission.sqm class of the unit, which you cannot dynamically alter

side radio on the other hand can be disabled using
enableradio  false

this will stop them receiving move commands and ai messages etc, but not text typed by players on their side
Zeus ARMA2 server IP = 77.74.193.124 :2302
Teamspeak IP = 77.74.193.123

Offline dmakatra

  • Members
  • *
  • Better known as Armsty
Re:Side Channel
« Reply #2 on: 01 Dec 2005, 18:19:11 »
Hmm, thanks. I noticed that you can't change the side of a player the normal way (i.e. by letting him join an enemy group) in MP. Well, you semi-could. Friendly units and the side command still treat you like a friendly but you will treat friendly units like enemies... I'll have to do some digging here.

Any ideas would be great.

:beat: *Gets Shot* :beat:
« Last Edit: 01 Dec 2005, 18:34:36 by dmakatra »