Home   Help Search Login Register  

Author Topic: Combining missions  (Read 1247 times)

0 Members and 2 Guests are viewing this topic.

mt1202

  • Guest
Combining missions
« on: 29 Nov 2005, 23:00:37 »
hi.

I was thinking off doing a mission, where you first have to recon a place, destroying supply routes and so on. And now comes the part i was thinking about :) I would like to have multiple outcomes.

Example "if you dont do the recon properly, and miss the mission objective, then you would recieve a mission where the enemy is alertet to your activity" and the opposite happens if you complete the objectives.

I do know that i could just make 3 missions, and then switch manually.
But i would really like to have the mission itself do it.

hope i made a little sense. ;D

take care ;)

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:Combining missions
« Reply #1 on: 29 Nov 2005, 23:09:46 »
The secret to this is to use waypoint paths controlled by switch triggers.     Tute in the Ed Depot.

The point is that an enemy AI group can cycle round one set of waypoints.   If one trigger fires, they go onto another set.   However, if a different trigger fires, they go onto yet another set of waypoints.

You are talking about complex example, but a simple example is very common.  

MOVE (safe, column)
MOVE
MOVE
CYCLE     <----------- switch trigger synchroed to this waypoint fires if you are detected
SEEK & DESTROY   (alert, wedge)
CYCLE
Plenty of reviewed ArmA missions for you to play

mt1202

  • Guest
Re:Combining missions
« Reply #2 on: 29 Nov 2005, 23:48:55 »
i will give it a go. :)