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Author Topic: Fixed Camera Position  (Read 639 times)

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Lean Bear

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Fixed Camera Position
« on: 27 Nov 2005, 12:43:53 »
Basically, I just want a different 3rd person view for a couple of seconds.

For example, in a stealth mission where you're sneaking around a town, I'd like for a script to run when you reach a certain place (a corner, specifically) that will make a camera view from a certain angle - but still allowing player movement. (Normally in cut-scenes etc. when you use a fixed camera position there is no player controlled movement).

Any ideas? All the camera scripting I know is only useful for cutscenes - I was thinking maybe having a different external view - but I don't think you'd be able to change that without using a different model all together :-\