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Author Topic: switchmove "null" question  (Read 753 times)

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cirkut5732

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switchmove "null" question
« on: 18 Nov 2005, 23:51:44 »
Hey again another easy question for the pro's

I have a loon that i have doing the "effectstandtalk" animation, now this animation last around 5-8 seconds and ends, I need it to end in about 2 seconds so I used this script...

loon switchmove "effectstandtalk"
~3
loon switchmove "null"


Now it all goes smooth but after about 5 seconds in the "null" position the loon goes back and finishes off the rest of the talking animation. How do you get it to basically kill an animation script?

Thanks guys

Offline ONoSixIsDown

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Re:switchmove "null" question
« Reply #1 on: 18 Nov 2005, 23:54:34 »
if you want him to just stand there after the anim., try using

switchmove "stand"

worked for me, i've experienced troubles using "null" my self...
« Last Edit: 18 Nov 2005, 23:56:03 by OhNoSixIsDown »
CRIMSON REIGN COMMING..... eventually :/

Offline Planck

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Re:switchmove "null" question
« Reply #2 on: 19 Nov 2005, 00:00:42 »
Try:

unitname switchmove ""

Hopefully that will do it.


Planck
I know a little about a lot, and a lot about a little.

cirkut5732

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Re:switchmove "null" question
« Reply #3 on: 19 Nov 2005, 00:18:53 »
I will tr both! Thanks people!