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Author Topic: Weapon editing question  (Read 1438 times)

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kupala84

  • Guest
Weapon editing question
« on: 22 Nov 2005, 20:04:24 »
I have heard rumors that it is possible to edit the standard M16 rifle to fire automatic and not burst fire by editing main config.bin.

So my question is, how do i do this? Is it really REALLY complicated?
 :P

LoTekK

  • Guest
Re:Weapon editing question
« Reply #1 on: 23 Nov 2005, 04:55:59 »
Relatively simple. In config.cpp, search for

Code: [Select]
class M16 : Riffle
...
...
   class burst

And change the following:

Code: [Select]
        burst=3; <- change to 1
         sound[]={"\WST_Weapons\Sounds\M16Burst.wss","db0",1}; <- change to M16Single.wss
         autoFire=0; <- change to 1

Voila, fully auto M16. You may want to either change the displayname to "M16 Auto", or edit stringtable.csv.

Serial Killer

  • Guest
Re:Weapon editing question
« Reply #2 on: 23 Nov 2005, 14:16:10 »
I was wonderinhg, what happens if you use that in multiplayer?

kupala84

  • Guest
Re:Weapon editing question
« Reply #3 on: 23 Nov 2005, 16:53:07 »
My guess is that it fucks things up.. But it would be possible to make a backup copy of the original config.cpp file?

I dont play it so much on internet since i suck on the game and allways die..  :(

Offline oyman

  • Members
  • *
  • king of pings
Re:Weapon editing question
« Reply #4 on: 24 Nov 2005, 07:14:41 »
if you used it on the internet, you would get a modified config.bin error and probably get banned, unless your running a mod :P