*woops..uh.. not prelude.... i ment the opposite word.. cant think of it
*
heres the basic synopsis of the senario im creating
it begins during the week after where operation flashpoint leaves off. After Guba was taken into NATO's custody, tension rose be between the east and the west. Remember in one of the cutscenes on ofp coldwar crisis where they talk about a whole junk load of reds moving toward the area? Well they are still on the way. Not wanting any further confrontations, NATO decides it best pull out of the island chain completely.
here's where the player comes in.
James Gatstovsky has been attached to a company tasked with rear guard duty during the withdrawl. The remaining nato troops are at best a skeleton crew. About 50 people with about 6 or 7 armored units. At start the player(Gatstovsky) is sent out to find a lost recon patrol. Once they're found you get attacked by enemy armor and are ordered evade and return to base while friendly units come to secure the area. Half way back
you find out that a large number of units, mainly a group of tanks and a few squads of infantry with air support is approaching the base which you must get back to and help defend.
i'm trying to give a good feeling of the #&%@ hitting the fan. i was thinking about having some reds air drop directly over the base and maybe a bit of artillary.
any suggestions, comments, or ideas for followup missions?