Hey Guys Im back
Another problem that I need help with so here it goes...
I have a civilian hostage loon, he launches a script from his init field with this in it
hostage switchmove "FXexecution"
~1.8
hostage playmove "FXexecutiondead
(puts him on knees with hands above head, by the way the second switchmove command here does not kill the loon just prevents him from standing back up after 1.8 seconds, little trick you guys taught me!)
Now in a trigger that the player only can activate sets off this script
hostage switchmove "FXfromkneel"
~10
hostage domove getpos dest
(basically loon stands up and runs to the destinaton)
Now the loon gets on knees like told, when the player activates the trigger he then stands up but refuses to run to the destination. Now i deleted the switchmoves and he then runs to the game logic destination just fine so the switchmove commands are obviously tinkering with the loon but I do not know of a solution
Any suggestions?
Thanks