Did you try to display just a simple "gren1" or "gren2" on screen
instead of playing the sound? That way you could debug wether
the sound is just not playing or the script lines don't get used.
Do the to sounds work anyway - are they available?
Try to play the sounds from a trigger's onAct field or from within any script you want.
Also try adding them through description.ext to a mission and test
them out.
im a total noob for addon scripting any script i try to do for an addon have either failed or i couldnt be bothered finishing it off
just for info: adding a sound by description.ext is already making
addons - it's the same, just temporary because it works only in
the mission - but it's an addon
Same goes for any external script - it's an addon - so don't say
you ain't got experience or success with addon making
_nade = nearestobject [_shooter,_ammotype]
~0.2
EXIT
Just out of curiosity - what you need this line for?
I asume the script is not finished yet, or you just posted
a shorter version, else this _nade = line would be rather useless.
~S~ CD